Clubhaus in Barcelona is designed as more than a restaurant, bar, game room, or nightclub considered separately. The venue presents itself as an all-day hangout built around three connected ideas: food, art, and play. Its different rooms allow a visit to change character over time, beginning with fusion tapas and wood-fired cooking, continuing with games or karaoke, and ending with electronic music and DJ sets.
The venue is located at 13 Marquès de l’Argentera Avenue in Barcelona. Its layout and programming make it relevant to several kinds of visitors: groups meeting for dinner, friends looking for social games, karaoke participants, cocktail drinkers, and guests who want to dance later in the evening. Rather than asking everyone to choose a single activity, Clubhaus places several experiences under one roof.
That variety is central to understanding the concept. The Show Room, Jungle Room, and Galaxy Room each have a distinct function, atmosphere, and style of entertainment. A separate coworking category also appears among the venue’s offerings, reinforcing its identity as a flexible social space rather than a conventional nightlife address that becomes active only after dark.
How the three-room concept shapes a visit
The venue’s three principal rooms create a progression from dining to active entertainment and then to dancing. Visitors do not have to follow that sequence, but the arrangement provides a practical framework for planning a longer gathering. Each area offers a recognizable experience while remaining part of the same food, art, and play concept.
- The Show Room is the main food-focused area. It serves fusion tapas, dishes prepared on a wood-fired grill, and original cocktails. This is the natural starting point for guests who want to sit down, share food, and begin the visit at a conversational pace.
- The Jungle Room is located downstairs and operates as an adult playground. Its activities include arcade games, ping pong, darts, and karaoke, accompanied by cocktails and a soundtrack centered on music from the 1990s.
- The Galaxy Room is reached through a secret neon tunnel. It shifts the emphasis toward electronic music, dancing, and exclusive DJ sets, giving the later part of a visit a club-oriented setting.
The differences between these rooms are functional, not merely decorative. The Show Room supports a meal, the Jungle Room encourages participation, and the Galaxy Room is organized around music and movement. That separation can help groups manage different preferences. Someone interested in food can begin upstairs, competitive friends can move toward games, and guests who want a dance floor can continue into the Galaxy Room.
The model also reduces the need to coordinate several unrelated locations around Barcelona. A group can move from dinner to karaoke or arcade games without arranging transportation to another venue. Later, the same evening can continue with electronic music. For birthdays, reunions, or informal group outings, this concentration of activities can simplify timing and make it easier for people to join at different stages.
Food and cocktails in the Show Room
The Show Room establishes the culinary side of Clubhaus. Its menu is described through fusion tapas and a wood-fired grill, two formats suited to shared dining. Tapas allow a table to order several dishes rather than committing every guest to an individual course, while the grill introduces a direct-fire cooking method and a distinct flavor profile.
Fusion tapas also fit the broader co-creation theme promoted by the venue. Sharing plates makes a meal more collective, and the format works for groups moving between conversation, drinks, and later activities. The emphasis is not presented as formal fine dining. Instead, food acts as the first part of a social itinerary that may continue in the other rooms.
Original cocktails are another stated element of the Show Room. They link the dining area to the beverage programs elsewhere in the venue, especially the cocktail-focused Jungle Room. Guests planning a complete evening can therefore begin with food and drinks in the Show Room before deciding whether to prioritize games, karaoke, or dancing.
Reservations are worth considering when the meal is the anchor of the visit. A table provides a clear meeting point and helps establish a schedule before the group moves downstairs. The official website at http://clubhauses.com/ presents booking access alongside the menu, karaoke, room descriptions, contact options, and information about joining the club, making it the central source for organizing the visit.
Because the available material identifies the menu categories rather than guaranteeing particular dishes or cocktail recipes, visitors should treat the current menu as the best reference for specific choices. The stable part of the concept is the combination of fusion tapas, wood-fired cooking, and original cocktails. Individual offerings may be more subject to change than the overall format.
Games, karaoke, and 1990s music downstairs
The Jungle Room changes the pace of the visit. Described as an adult playground, it is not simply a secondary bar area. Arcade games, ping pong, and darts give guests several ways to participate, while karaoke places performance at the center of the room’s entertainment program. Music from the 1990s supplies a recognizable soundtrack across different age groups.
This mixture supports both structured and spontaneous activity. Ping pong and darts can produce short competitions without requiring a large group. Arcade games allow individuals or pairs to play while others socialize. Karaoke is more public and can become the focal point of a gathering, whether guests intend to sing or watch their friends perform.
The room is particularly relevant when a group includes people with different levels of interest in nightlife. Not everyone wants to spend an entire evening seated at a table, but not everyone wants to move directly to a dance floor either. Games create an intermediate stage in which participation is optional and conversation remains possible between rounds.
Karaoke deserves advance attention because it is listed as a distinct bookable experience. Groups for whom singing is the main purpose of the visit should not assume that arriving without a plan will provide access at the preferred time. The venue identifies reservations separately from its general invitation to join the party, suggesting that checking availability is part of sensible preparation.
The Jungle Room’s cocktails are described as a serious component of the experience rather than an afterthought. Combined with games and karaoke, that makes the room suitable for an extended stay rather than a brief passage between dinner and dancing. Guests can choose to remain there for most of the evening if the interactive format fits their group better than the electronic program in the Galaxy Room.
The neon passage to electronic music
The Galaxy Room adds a deliberate sense of transition. Entry through a secret neon tunnel separates it visually and conceptually from the other spaces. On the other side, the focus moves to electronic sounds, exclusive DJ sets, and dancing. The room represents the clearest expression of Clubhaus as a nighttime music venue.
The word “exclusive” in the venue’s description refers to its DJ sets, indicating curated programming rather than a generic background playlist. Visitors whose decision depends on a particular music schedule should confirm the program for their intended date. The permanent description establishes electronic music as the room’s identity, while individual performers and event times may vary.
The contrast with the Jungle Room is important. The downstairs playground is associated with 1990s music, recognizable games, and karaoke participation. The Galaxy Room instead centers on electronic music and a dance-floor experience. Moving between them allows visitors to choose not only an activity but also a different musical environment.
Art appears in the Clubhaus identity alongside food and play, and the neon tunnel is one concrete way that visual staging contributes to the experience. The rooms are not presented as interchangeable halls. Their names, programming, and transitions establish separate settings within one venue, helping visitors understand when they have moved from dining to play and from play to club culture.
Practical steps for arranging the evening
A useful plan begins with the group’s main priority. If food is essential, the Show Room and its reservation options should come first. If karaoke is the central activity, availability for that experience should shape the schedule. For visitors mainly interested in electronic music, the DJ program and access to the Galaxy Room will matter more than an early meal.
- Choose the primary experience. Decide whether the group is organizing the visit around fusion tapas, wood-fired food, karaoke, social games, cocktails, or an electronic DJ set.
- Check current booking information. Use the venue’s reservation system for the relevant date and activity. Menu items, programming, and availability may not remain identical from one visit to another.
- Set a meeting point. The Show Room is a logical choice for groups beginning with dinner, while guests focused on entertainment should agree on a precise arrival time and room.
- Allow time for transitions. A multi-room visit works best when dinner, games, karaoke, and dancing are not compressed into an unrealistic schedule.
- Confirm special questions directly. Clubhaus lists the telephone number +34 625 90 44 62 and the email address amigos@clubhauses.com for contact. These channels can be used for questions not resolved by the booking interface.
The location at 13 Marquès de l’Argentera Avenue places the venue in Barcelona, but visitors should still check their route and expected travel time before leaving. A confirmed reservation does not account for transit delays, and late arrival can reduce the time available for a meal or scheduled activity.
The “join the club” element of the project supports an ongoing community identity rather than a one-time restaurant transaction. The venue describes itself as a place where co-creation happens, inspired by friends and sustained by food, art, and play. That language reflects the practical design: guests eat, compete, perform, listen, and dance instead of remaining passive in a single room.
Clubhaus is therefore best understood as a sequence of compatible experiences. The Show Room supplies shared food and original cocktails; the Jungle Room adds games, karaoke, and 1990s music; and the Galaxy Room completes the progression with a neon entrance, electronic sounds, and DJ-led dancing. Planning around those distinctions helps visitors use the venue as intended while avoiding unnecessary changes of location during the day or evening.
